--====v3c====--
System
- Great Glass fixed the Magnet Catcher script for real this time.
- The following weapons now have BotFire states.
  Flame Barge, Freeze Splice, Arrow Laser, Sonic Spin
  Tenor Blast, Hazard Trapper, Kingly Blade, Sunrise Salvo
- Gave several deserving weapons +BRIGHT flag.

Slot Changes
- Slots have been changed for the following weapons.
    Plasma Trident -> Ranged
    Toxin Bomb -> Close
    Truffle Cluster -> Ranged
    Neon Flash -> Close
    Cross Claw -> Rapid
    Sound Test -> Ranged
    Double Spook -> Close
    Petal Sprout -> Close
    Block Dropper -> Power
    Scramble Thunder -> Rapid
    Spin Top -> Close
    Spark Lobber -> Close
    Plant Pasture -> Close
    Hat Boomerang -> Rapid
    Hyper Torrent -> Power

== Flame Barge ==
- Fixed charges not updating if you gained sufficient ammo.
- Added ally translucency.
- Redid pillar object.
- Pillar Damage 6 > 8.
- Pillar protection duration 3 > 5.

== Scorch Burst ==
- Flame Amount 20 > 10.
- Added ally translucency.

== Sea Call ==
- Ammo 28 > 30
- Max uses 4 > 5.

== Frost Shard ==
- Reduced FX count.
- Reduced lifetime duration by a few tics.
- Increased ally translucency range.

== Freeze Splice ==
- Charged ceiling spike amount 4 > 6.
- Charged ceiling spike splits now quickly die off.

== Toxin Bomb ==
- Reduced FX spawned.

== Crash Bang ==
- Reduced rate of explosions.

== Gemini Splitter ==
- New FX.
- Reduced FX count.

== Honeycomb Hive ==
- Honey splayed per direction 5 > 3.

== Neapolitan Bomb ==
- Split amount 12*12 > 8*8

== Truffle Cluster ==
- Explosion damage 14 > 10.

== Hazard Trapper ==
- Fixed charge shot not taking 8 ammo (took 7)

== Boil Blazer ==
- Reduced speed / rate.
- Added ally translucency.

== Usagi Kunai ==
- Reduced fire rate by 6 tics.

== Groovity Spark ==
- Discharge amount 12*14 > 10*10
- Discharge damage 6 > 9

== Spike Mill ==
- Added ~2 second cooldown.
- Reduced the speed and rate of the spikes coming.
- Doubled the gravity of the spikes.
- Damage 6 > 9 to compensate.

== Plague Purge ==
- Starting thrust 10 > 20.

== Curse Thunder ==
- Reduced rate of drop bolts.

== Rending Shield ==
- Fixed online-only graphical bug.

== Sound Test ==
- Travel time 1s > 3s.

== Double Spook ==
- Speed 17 > 20
- Initial projectile damage 34 > 37.
- Split projectile damage 24 > 29.

== Scramble Thunder ==
- New icon.
- Reworked by Pr. Fly.

== Tundra Storm ==
- Recoded by Pr. Fly.

== Paint Splash ==
- Recoded speed mechanic to now work on fellow allies.

== Deflector Panel ==
- Now aims towards an opponent when struck and fires the shot in their direction.
- Counter-shot damage 20 > 15.

== Plant Pasture ==
- Reduced graphical intensity.

== Rolling Ring ==
- New firing sound.
- Bounce count 10 > 5.
- Rings now die after 5 seconds.

== Volcano Cannon ==
- New firing sound.

== Ice Shield == 
- New firing sounds.
- Added more graphics.
- Bar now flashes while in use.

== Lightning Flash ==
- Slight graphical additions.
- New on-hit effect.

== Forest Whip ==
- New firing sounds.

== Redound Axe ==
- New sounds.
- New sprites by Pegg.
- Now changes sprite when splitting off.

== Assault Lance ==
- Redone sounds.

== Swirl Flame ==
- Added ally translucency.

== Hook Drill ==
- Can now cancel early using Altfire.

== Sunrise Salvo ==
- To better fit the ranged aspect of the weapon, launch projectile speed 14 > 36.

== Hyper Torrent ==
- Damage 44 > 47.

== Nova Beam ==
- No longer goes through walls.

== Glitch Shot ==
- Reduced graphical intensity.

== MM&B2 WEAPONS ==
- Given their own category cvar, separate from Encore's.

--====v3b3====--
== Compact Flash ==
- Renamed sprites back into functionality.

== Metal Catcher ==
- Cleaned up ACS to not be running so profusely.

== Surge Binder ==
- No longer stuns in Saxton Hale mode, only slows.
	(listen. i've made mistakes.)

--====v3b===--
== Sneak Traverser ==
- Shifted speed values to APROP usage, to try and fix a bug with laggy movement online.

== Toxin Bomb ==
- Reduced intensity of the particles.

== Ballistic Bomber ==
- Fixed explosion sounds not playing online.

== Chain Blast ==
- Changed to throwing sprite.

== Plant Pasture ==
- Health gain reduced in TLMS.

== Metal Catcher == 
- Added new functionality; grabs and returns caught items to player.

== Marley Shackle == 
- Added Metal Catcher's item grab on return.

== Past Minion ==
- Lowered rate of fire for Venus Mode (because yall called it the meta)
- Venus Mode Bubble damage 18 > 16.

== Candy Cane ==
- Can now more fluidly stack vertically.
- - Shoutouts to TheophileCaceres for helping with this.
- Candy Cane now enters the vertical sprite if shot at certain angles.

== Crescent Kick ==
- Reduced travel distance thrust.
- [SAXTON HALE MODE] now further reduces the intense mobility and knockback.
- - This was absurd in SH and I would not wish a repeat of this on anyone. :stares:

== Golem Pound ==
- Debris damage 7 > 6.

== Maestro Buster ==
- Reworked charged shot. 
- - Now functions akin to a projectile trailing Dawn Breaker runes.
- Colors changed to match new functionality.

== Okami Claw ==
- Redid damage method.
- Hurtbox size increased.
- Range is extended, and visibly peters off at the end.

== The Widowmaker ==
- Slightly tightened bullet spread.
- Bullet size 7 > 8.

--====v3a2====--
== Berserker Rush ==
- Health checks now percentage based rather than raw value based (class compat)

== Toxin Bomb ==
- Added ally translucency.

== Nebulous Guard ==
- Renamed sprite names cause of a darn map pack.

== Machine Gun ==
- Changed Ammo actor name to remove conflicts with GvH.

== Brace Barrier == 
- Time active extended from 8 seconds > 12 seconds.
- Slightly raised damage reduction.
- Ammo gain % on ammo pickups 50% > 75%.

== Speaker Support == 
- New icon.

== Petal Sprout ==
- Petal damage 14 > 10.
- - because composite projectiles cant come soon enough.

== Ballistic Bomber ==
- Recoded.

== Gear Cutter ==
- Buffed. (Because this weapon was holy underwhelming.)
- - Maximum uses 11 > 14.
- - Rate of fire increase.
- - Increased size.
- - Increased rate of damage.

== Leaf Bomb ==
- Added +CANBOUNCEWATER flag.

== Present Surprise ==
- Kicked projectile speed 25 > 40.

== Crescent Kick ==
- Lengthened maximum kick time.
- - Can cancel early by releasing fire.
- Expanded Kick damage radius.
- Added knockback.

== Golem Pound ==
- Revamped rocks.
- Aimable.

== Time Bomb ==
- Updated obituary.

== Misc. ==
- Added in ReadyC states where missing.

--====v3ah====--
== Star Spur ==
- Reduced max level beam speed.
- Beam damages nerfed severely.
- Max Level shot size reduced.
- Fixed instances of high level charge where you could resume charging after letting go.

== Chain Blast ==
- Reworked by Pr. Gibus:
- - All bombs now detonate together.
- - Damage 18 > 21.
- - Damage no longer multiplies with bombs.
- - Explosion size increases with each bomb.
- - New sounds.
- - Latching bombs refresh the fire animation.

== Jetblack Repulsor ==
- Fixed display name.

== Saturn Orbiter == 
- Max pieces 8 > 6.
- Damage 10 > 7.

== Golem Pound ==
- Tweaked states a little.

--====v3a====--
== General ==
- More weapons have idle item sprites.
-- Plant Pasture, Rain Grenade, Future Scythe, Rubber Duff
   Hum Bug, Mother's Pie, Hat Boomerang, Time Bomb

-= Police Bunby =-
- Added nogravity powerup to hopefully lessen jitter.

-= Boomerang Rush =-
- Damage per boomerang 9 > 8.

-= Kingly Blade =-
- Enhanced size of the lower leveled charged shots.

-= Torrent Bubble =-
- Added +DONTRIP flag.

-= Curse Thunder =-
- Reduced individual explosion radius.

-= Polaris Boost =-
- Regenerates ammo while not selected.
- Added assist image.

-= Deflector Panel =-
- Added assist image while active.

- New ARTIFICAL weapon! Gear Cutter!

-= Ice Shield =-
- Reduced friction multiplier.

-= Past Minion =-
- Added assist images while active.

-= Recharge Glimmer =-
- Ammo 28 > 48
- Ammo can now sustain itself with repeated hits.

-= Magnet Beam =-
- Renamed to Parallel Beam, with Magnet Beam being announced for MM8BDM v6c.
- Close proximity to the beam now grants a speed boost.
- Maximum range cut to 40%.
- Beam no longer lags nearly as much.

-= Break Barrier =-
- Fixed CBM issues.

-= Righteous Bison =-
- Added a kill sound.

--====V3====--
The Big One (2)

== General ==
- Added more scripts to allow compatability with GrandClasses and potentially
  UI-Extension.
- Added Possession compatability.
- Added VILEOPTIONS console menu for RCON ease.
- Updated compatabilities.
- Split up ACS files into more sections for ease of access.
- TRAINING map now uses fast scroll if you hold ALTFIRE.

== Wily Inc Weapons ==
-= Shield Spiral =-
- Changed actor to use ProjSpawnFuncActor.

-= Tunnel Driver =-
= Recoded and reworked:
-- Ammo is now drained as you dig.
-- Can jump in and out of digging; makes you vulnerable again.

-= Sneak Traverser =-
- Reworked:
-- Cloak now lasts a maximum of one second rather than drawing from ammo.
-- Cloaks faster, decloaks instantly.
-- Snakes fired 5 > 3.
-- Snakes damage 19 > 8.

-= Flame Barge =-
- Removed mid charge fire.
- Flame Dash is now affected by gravity.
-- Can end early on floor touchdown.

-= Scorch Burst =-
-- Reworked:
-- Now drives you into the ground and summons three of the pillar waves.
- Fixed particles sometimes appearing in the air if it descended from a higher floor.

-= Plasma Trident =-
- Reworked:
-- Plasma Trident now homes in quickly on enemies, and stops tracking after getting close enough to hit.
-- Dies on surfaces.
- Changed actor to use ProjSpawnFuncActor.

-= Frost Shard =-
- Shard trail duration 33 tics > 18 tics.
- Shards now are translucent when close to them.
- No longer bounces on walls or ceilings.

-= Freeze Splice =-
- Reduced amount of icicles dropped on ceiling.
- Quickened the rate of icicles formed on ceiling.
- Slightly increased damage to compensate.

-= Crash Bang =-
- Reworked:
-- Now splits into 4 explosion trails in an X formation.
-- Ammo capacity 4 > 7 

-= Toxin Bomb =-
- Removed hitstun.
- Reworked gas spread.

-= Air Wall =-
- Reworked from Air Ravage.
- Now focuses on the shield aspect of the weapon.
- Now in SHIELD slot.

-= Boomerang Rush =-
- Reworked:
-- Gives a speed boost while held, shooting out twin boomerangs repetitiously and draining ammo.

-= Flash Clock =-
- Reworked AOE damage method.

-= Forest Toss =-
- Reworked:
-- No longer a shield weapon, just tosses the leaf-rain projectile.

-= Napalm Crash =- 
- Ammo Capacity 4 > 5
- Fire rate increased.
- Bomb damage decreased.
- Added extra flame area on explosion.
- Bomb now travels higher on startup.

-= Shadow Star =-
- Reworked:
- Fires a shuriken that bounces once on the ground, and explodes into a spread of Kunais at the closest target.

-= Sonic Spin =-
- Fixed charging-up sound not playing on consecutive charges.

== MiscCBM Weapons ==
-= Justice Meteor =-
- New icon edited from Hansungkee.
- Reduces knockback and thrust in LMS gamemodes.

-= Trio Tribeam =-
- New icon from CBM.

== MaGMML Weapons ==
-= Haunt Pumpkin =-
- Now has intense cooldown on fire.
-- Cooldown immediately disappears if Haunt Pumpkin dies.
- Haunt Pumpkin now travels faster but slows down on pursuit.
- Explosion is now only one hit and not multiple.

-= Badge Barrier =-
- Reworked:
-- Summons four shields and rapidly fires, losing a shield piece every few shots.

-= Hazard Trapper =-
- Charged shot now fires in a fixed shotgun pattern.

-= Match Blast =-
- Launch distance shortened.
- Removed rain of fire.
- Now fires two angled fireballs that linger on the ground.

-= Sear Combustion =-
- Now grants a short speed boost upon combustion.
- Increased max damage radius

-= Wishing Shield =-
- Reworked:
-- Shield now spins vertically over you, dealing rapid damage to anyone in front and behind you.
-- Shield drives you forward until you stop or hit a surface, Ice Shield style.
-- Shield no longer blocks projectiles.
-- Redid throw shot.

-= Neon Flash =-
- New colors.

- New Weapon! Spike Mill!
- New Weapon! Scatter Trickshot!

== Cave Story Weapons ==
-= Star Spur =-
- Rotated base projectile sprite.
- Added to MODELDEF.
- Reworked laser damage.

-= Machine Gun =-
- Increased random spread.
- Decreased projectile life time to 10 tics.

-= Golden Triad =-
- Added golden explosions to match source material.

-= Kingly Blade =-
- Remade into a charge weapon.

-= Torrent Bubble =-
- Reworked.
-- Bubbles now chase and surround the user.
-- Bubbles can now be shot, and thus function as a shield.
-- Bubble shots upon release no longer converge to one area.
-- Moved to shield slot.
-- Shield and Release damage 8 > 4, 10 > 4.

-= Inferno Fireball =-
- New trail effect.

-= Pierce Snake =-
- New trail effect.
- New weapon icon.
- Added distinct sound from Inferno Fireball.

-= Nemesis Striker =-
- Added render distance to the smoke particles.

-= Curse Thunder =-
- The curse orb now plays its own sound while dropping thunder bolts.

- New Weapon! Riot Missile!
- New Weapon! Rabid Burst!
- New Weapon! Sand Swarm!
- New Weapon! Floral Hibiscus!
- New Weapon! Black Swelter!
- New Weapon! Cross Claw!
- New Weapon! Porcupine Fish!
- New Weapon! Crystaline Cave!
- New Weapon! Rending Shield!

== Funk Man Weapons ==
-= Rhythm Buster =-
- Charge time decreased by 35%
- Enlargened charged shot size.
- Damage 50 > 40.
- Decreased charged shot endlag.
-- Vile Note: Lets hope this thing is more usable now.

-= Double Spook =-
- Now splits to the side rather than in front of it.

-= Blam Barrage =-  yes again i know
- Increased bullet size. (7 > 9)

-= Petal Sprout =-
- Added NoAmmo frame.

- New Weapon! Ballistic Bomber!

== Artificial Weapons ==
-= Leech Crossbow =-
- Fixed gaining health on non-player objects.

== Mega Man 11 Weapons ==
-= Block Dropper =-
- Added to ModelDEF.

-= Pile Driver =-
- New sprites by Hansungkee.
- Can no longer be steered. Speed increased.
- New sound effects.
- Hit damage 66 > 48.

-= Bounce Ball =-
- Shortened the size of the balls.
- Damage is now 10.

-= Acid Barrier =-
- Sprites renamed to not conflict with Ukiweps.
- New sprites and sounds from Mega Man Maker.

-= Scramble Thunder =-
- Reworked:
-- Fires a ball that slams upwards or downwards, and splits into four orbs that reconvene and explode.
-- Modeled after Clock's take on my Scramble Thunder weapon.

-= Blazing Torch =-
- Removed hitstun.

== Redistributed Weapons ==
- New Weapon! Time Arrow!
- New Weapon! Compact Flash!
- New Weapon! Star Flow!
- New Weapon! Gravity Coil!
- New Weapon! Spreader Flame!
- New Weapon! Strike Lightning!
- New Weapon! Jetblack Repulsor!
- New Weapon! Saturn Orbiter!

== *NEW!* Rokko Chan Weapons ==
- New Weapon! Rolling Ring!
- New Weapon! Jet Missile!
- New Weapon! Volcano Cannon!
- New Weapon! Lightning Flash!
- New Weapon! Ice Shield!
- New Weapon! Forest Whip!
- New Weapon! Redound Axe!
- New Weapon! Assault Lance!

== *NEW!* Quints Revenge Weapons ==
- New Weapon! Copipi Swarm!
- New Weapon! Hard Slam!
- New Weapon! Leaf Bomb!
- New Weapon! Magnet Chaser!
- New Weapon! Needle Crusher!
- New Weapon! Metal Catcher!
- New Weapon! Spinning Top!
- New Weapon! Clash Blaster!
- New Weapon! Vulcan Burst!
- New Weapon! Recursive Bomber!
- New Weapon! Dream Twins!
- New Weapon! Surge Binder!
- New Weapon! Hook Drill!
- New Weapon! Sonic Boomerang!
- New Weapon! Time Wrap!
- New Weapon! Snake Commando!

== *NEW!* Christmas Carol Weapons ==
- New Weapon! Marley's Shackle!
- New Weapon! Past Minion!
- New Weapon! Present Surprise!
- New Weapon! Future Scythe!
- New Weapon! Rubber Duff!
- New Weapon! Hum Bug!
- New Weapon! Candy Cane!
- New Weapon! Twinkle Buster!
- New Weapon! Dance Tornado!
- New Weapon! Hat Boomerang!
- New Weapon! Mistletoe Barrier!
- New Weapon! Mother's Pie!

== *NEW!* Campaign Weapons ==
- New Weapon! Optic Ray!
- New Weapon! Acid Drip!
- New Weapon! Recharge Gleam!
- New Weapon! Metool Slam!
- New Weapon! Swirl Flame!
- New Weapon! Crescent Kick!
- New Weapon! Drop Thunder!
- New Weapon! Shark Laser!
- New Weapon! Golem Pound!
- New Weapon! Solar Scorch!

== Misc Weapons ==
-= Magnet Beam =-
- Reduced server intensive usage.
- New weapon colors.
- Beam is now animated.

-= Waste Lobber =-
- Fixed training description.
- Projectiles now lose speed as ammo decreases. (Slows down below 18 and 9 ammo.)

- New Weapon! Okami Claw!
- New Weapon! The Widowmaker!
- New Upgrade! Righteous Bison!

== *NEW!* Encore Weapons ==
Officially, we have decided to merge the weapon projects into Vileweapons
as to maintain easier workflow on updating the maps. So with that said...!
- Every Weapon and Upgrade from Encoreweps-v2bh.pk3 has been ported!
- And... have been updated as a result from bugs and balance.

-= Barrier Wind =-
- Hopefully removed the jank possibility of killing its own user through +REFLECTIVE flag jank.
	(Experimenting this with another new VileWep, hopefully reducing the amount of weird kills/suicides.)

-= Wind Cyclone =-
- Restored original function of knockback moving the enemy towards the player.
	(The ripping damage this thing does if you push them *away* is almost unfair.)

-= Doppel Crash =-
- Quickened the sound a little bit.

-= Purity Meteor =-
- Minimum Ammo Requirement 1 > 14
- Ammo lost on collision 8 > 14.
- Properly removes armor on hit rather than time.
	(Previously, this thing was insanely spammable in play and the armor would not go away.
	 These changes should tone it back a right notch.)
	 
-= Bonding Paste =-
- Reduced puddle size and AOE.
	(Holy hell, this thing's prior size shut literally everything down in a match. Go back to small, please.
	 I know what I'm doing, I designed this weapon.)
	
-= Tidal Bulwark =-
- Fixed desync with the entire weapon.

-= Revolver Buster =-
- *Sprites and ammo* renamed to not conflict with Ukiweps.
- Increased delay between shots.
	(I was advised people with high level of play can frustratingly dominate with this weapon's insane potential.
	 So to be on the safe side, I'm toning this down. Maybe the delay between shots will help, who knows.)